![]() Just my opinion, if you like it, you do you, but I really don't see the appeal and wish there was more focus on heavily improving the existing aspects and expanding on them in less flashy ways. With this mod, you’ll be able to add favorite equipment to different cycles for different slots. ![]() This one too is inspired by a mechanism from Dark Souls. But think about it Equipment mostly affects combat as well, and this mod replaces the quick menu. Though the big thing for me is it just looks totally out of place and makes the game kind of goofy in a way? Like the way Skyrim is built and structured, seeing a guy deflecting arrows out of the air with some flashy slow motion block, and then pull some devil may cry tier slow motion power hits, like it just looks really dumb and out of place when compared to the rest of the game. Equipment HUD Yes, this is another mod that technically isn’t about combat. I don't agree with that, personally, but worth mentioning. Some people might think that's not what an RPG is about, and that character skill should be the determining factor. Duel - Combat Realism is a well designed and well made for skim SSE game that I have. Mechanically it looks like a slight improvement, in the sense that there's at least a bit more demand on skill and it's more complex overall, but that's really subjective for an RPG. Duel Combat Mod - A Quick Introduction To This Great Mod For Skyrim.
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